I'm running it on ultra (except for NVIDIA Hairworks) on my GTX970m(overclocked @160+ core, 270+mem), and this card is amazing, specially for a laptop. Earlier, we revealed that the Ultra Texture Quality setting merely increases the maximum number of textures stored in video memory, minimizing the chance of visible texture streaming. [Rendering/SpeedTree] FoliageShadowDistanceScale= [Ultra Value: 54] - Increase the value to enable a few extra trees, bushes, and grass clumps to cast shadows. CascadeShadowQuality works best in concert with CascadeShadowmapSize, further improving the detail and accuracy of shadows throughout the game. Given the number of models, textures, audio files, and other assets in The Witcher 3: Wild Hunt, you might expect CD Projekt RED to follow this trend to cut costs and ease the development of a gigantic open world game. In the context of a photographer, or a security guard viewing the game world through a cheap camera, its use might make sense, but when playing in first or third person it merely suggests a trip to the optician is in order. This one-click solution is perfect for gamers who wish to play instead of fiddling, and for those with little experience in configuring settings for an optimal experience. nvidia sure likes to f***s AMD costumers...I really hate nvidia right now. Out in the open world with a good, wide side-view of Geralt and his horse, HairWorks can cost a little over 10 frames per second. Hairworks is set to default use 8x MSAA on each individual hair. For both hairstyles: Increased crown hair density but at the same time reduced the spline modifier from 3 to 2 to keep the performance pretty much the same. Save your modified file, and in Windows Explorer right click on it, selecting Properties. Once it is working we'll revisit this topic, as terrain tessellation is likely to have a noticeable impact on detail levels throughout the game. [Rendering] TextureMemoryBudget= [Ultra Value: 800]. Some have blamed Nvidia's proprietary HairWorks technology. We're fairly certain that DynamicDecals are the animated pools of blood that ooze out of slain monsters, but the other options we can only guess at given the limited time available to us. Now, we apply Multisample Anti-Aliasing (MSAA) by default directly to HairWorks hairs, ensuring high-quality, aliasing-free hair regardless of the player's general anti-aliasing settings. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Ambient Occlusion (AO) adds contact shadows where two surfaces or objects meet, and where an object blocks light from reaching another nearby game element. For best results, downsample from a higher resolution with NVIDIA Dynamic Super Resolution (DSR), and add FXAA or SMAA. With DSR enabled, textures benefit from improved clarity, aliasing is almost entirely eliminated, objects have better definition, vegetation is more detailed, and distant game elements are significantly clearer. Switching to fullscreen, though, may fix a number of issues. Performance: Three HairWorks options are on offer in The Witcher 3: Wild Hunt: "Off", "Geralt Only", and "All". If you have an AMD graphics card and want to run The Witcher 3: Wild Hunt with HairWorks enabled, here's a nice tweak originating from our own forums.. But no, CD Projekt RED has opted to instead upgrade The Witcher 2: Assassins of Kings Enhanced Edition's REDengine 2, which was itself an upgrade of The Witcher 2: Assassins of Kings's REDengine 1. The Witcher 3 HairWorks on AMD GPUs With Normal Performance . Performance: The Witcher 3: Wild Hunt's anti-aliasing solution may be post-process, but its temporal anti-aliasing component ramps up the performance cost, especially at higher resolutions. In contrast, "-0.4" offered little in the way of improvement. By modifying the setting you can gain a few extra frames per second on Maxwell GPUs, and a few further frames per second on other cards that lack the MSAA rendering enhancements of our latest architecture. Make sure you activate the Hairworks option for all and not only for Geralt. It seems that the performance … The in-game Grass Density and Foliage Visibility Range settings adjust the visibility and fidelity of grass, and in the config file you can push things significantly further at the expense of many, many frames per second. Copyright © 2021 Robin Scott. Wherever you look, more accurate AO shadows are seen, increasing image quality during every moment of Geralt's epic quest. You can also experiment with the cvMaxAllowedDecalsDynamic and cvMaxAllowedDecalsSS values under [Budget], which could result in an increased number of decals in large battles. Also this hairstyle is not optimized in any way. The Witcher 3 – HairWorks Performance Tweak (Windows 7, 8 or 8.1) Below you can see his post: So thanks to a wonderful user over at Guru3D, it’s been discovered that hairworks can in fact run relatively smoothly on AMD cards. Testing time has been limited though, so we can't rule other options just yet. I set my Hairworks AA level to 4 which I think is sweet spot per image/performance cost, as for the low & high nvidia preset I haven't noticed much performance difference between the two, if I was to take a guess I think its for the tessellation level. … Performance: Given the wackiness that occurs without water simulation, every player will want to aim for High. Here, the Sharpen setting enables you to increase the crispness of the setting without the need for the extra tools. On average, 10,000 to 40,000 strands of tessellated hair are applied to HairWorks-enhanced models at combat view distances, with up to 60,00 applied to the game's furriest creatures. How does it perform at 1080p? To tailor settings for your system, use GeForce Experience's one-click Optimal Playable Settings. [Rendering] TextureStreamingCharacterDistanceLimit= [Default Value: 50] TextureStreamingHeadsDistanceLimit= [Default Value: 10] TextureStreamingDistanceLimit= [Default Value: 40000]. On PC, where CPUs are capable of far more calculations per second, these effects are more realistic, contain additional particles, and persist for longer in the environment. Todas as marcas comerciais são propriedade dos respetivos proprietários nos E.U.A. Witcher 3 Hairworks Performance Optimization - New Options; Witcher 3 Hairworks Performance Optimization - New Options. The big news is that patch 1.03 will help fix some of the issues with NVIDIA Hairworks. The visual impact of changing this setting can be seen below. The company also announced that it's working on 15.5 Catalyst drivers to boost performance in the recently launched Witcher 3 and Project … The Witcher 3: Wild Hunt. The trade-off appears to be less accurate grass placement, causing some tufts to clip through walls and other surfaces (not pictured). I see a lot of armor and casual clothing in the game, but none of which we can wear. You can also try to edit the cvMaxAllowedSpeedTree value under [Budget], which may increase the number of high-quality SpeedTree trees rendered in the distance (at a certain point high-quality SpeedTree models are transitioned to lower-quality versions for performance reasons). Like other open world games, The Witcher 3: Wild Hunt employs a background loading system, enabling you to travel freely across the game's landmasses and oceans without encountering a single load screen. 2 TitanX SLI to get 40fps in Witcher 3 @ 4K max quality. Much of The Witcher 3: Wild Hunt's foliage is untouched by Texture Quality, leaving improvements to clarity and detail in the hands of NVIDIA Dynamic Super Resolution and NVIDIA Control Panel Anisotropic Filtering. The Witcher 3 HairWorks on AMD GPUs With Normal Performance Discussion in ' Frontpage news ' started by Hilbert Hagedoorn , May 21, 2015 . There's been comparison shots of Geralt's hair with different tesselation level caps (forced by the option in Catalyst Control Center) and I think there's little visual hit from changing the tesselation level to 16x from 64x, while the performance impact is lowered dramatically. Alternatively, one could edit them to retain 'Ultra' shadows, but with a reduced Foliage Shadow value to improve performance, for example. Also, make sure to disable sharpening filters, which greatly exacerbate these issues. Note: our old save no longer functions in v1.04, necessitating a new scene. If I hadn't known, I would have said the non-Hairworks was the Hairworks. AMD: Nvidia GameWorks “sabotaged” Witcher 3 performance Thom Holwerda 2015-05-20 Games 24 Comments While AMD seems to have made up with Slightly Mad Studios, at least if this tweet from Taylor is anything to go by, the company is facing yet another supposedly GameWorks-related struggle with CD Projekt Red’s freshly released RPG The Witcher 3. Out in the oceans in wholly unsuitable boats, and on wind-swept lakes, the difference between detail levels is immediately evident, with waves and ripples gaining increased detail as the setting is raised. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 272. Reviews for console versions are glowing, and when the advanced graphics, improved controls, and modding options are factored into forthcoming evaluations of the PC edition, it's entirely possible that The Witcher 3: Wild Hunt will be crowned as the best ever RPG. As the bias is further reduced these problems intensify, though they can be somewhat mitigated by increasing the rendering resolution and by downsampling. For instance, many cvMaxAllowed settings under [Budget] show promise, but in brief tests we've been unable to discern any image quality improvement. However, higher values had zero impact in our testing, suggesting a hard-coded limit. Note, patch 1.03 improved HairWorks rendering performance, adding a few extra frames per second in each of our tests. The Witcher 3: Wild Hunt's official system requirements are posted below, suggesting the sort of system needed for Low and High settings, but not the far more demanding Ultra options. Switching to fullscreen, though, may fix a number of issues. It's a performance killer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Performance: Given the significant increase in image quality, one would ordinarily expect an equally significant reduction in performance, but because of its efficient DirectX 11 programming, and NVIDIA secret sauce, HBAO+ is only four frames slower per second than SSAO. Please enable Javascript in order to access all the functionality of this web site. Have questions about The Witcher 3: Wild Hunt PC, or thoughts on this guide? In this case, half a frame per second at the very most. In the end, we settled on "-1.0" for 3840x2160, and "-0.7" for 1920x1080, though your opinion may differ, especially if you're using sharpness filters or injected anti-aliasing. Be sure to check out our quick guide to Witcher 3 PC Performance Issues.] The developer enabled the use of HairWorks for The Witcher 3 albeit with the following warning: "Radeon users are encouraged to disable Nvidia HairWorks if the performance … NVIDIA HairWorks enabled (click to enlarge), NVIDIA HairWorks disabled (click to enlarge). Also, Hairworks - no. The Witcher 3 defaults to Borderless Windowed, which can make it easier to Tab in and out of a game. Reddit user FriedBongWater has posted a very interesting tip enabling AMD cards to run The Witcher 3: Wild Hunt with HairWorks enabled, without a substantial performance … In the high-end (a build under $1500), we have the GTX 970 and GTX 980 from NVIDIA and the R9 290 and R9 290X from AMD. In previous HairWorks-enhanced games, hair aliasing was sometimes visible when players used post-process anti-aliasing or low levels of hardware anti-aliasing. Performance It's Hairworks - of course there is a performance hit. If wish to increase the number of trees visible on the horizon, MaxVisibilityDepth would be a safe bet, you'd expect, seeing how it controls this exact function in the Foliage Visibility Range setting. If you've ever used Photoshop's image resize tool, SweetFX's image adjustments, or something similar, you'll be familiar with options to sharpen the picture, making everything that bit crisper, if slightly less natural in some circumstances. Luckily, its cost is minimal. As well as the best game I've played in a long while, probably the best RPG for me as well. NVIDIA HairWorks, which adds tens of thousands of DirectX 11, tessellated hair strands to characters, each reacting realistically to movement and external forces. In this mini-review we put "The Witcher 3: Wild Hunt" through today's performance-segment, high-end, and enthusiast-grade graphics setups. Click "Read-only", and finally, "Apply". If you want to accentuate the speed of an attack or creature, or distort the screen when casting a spell, Blur & Motion Blur are your go-to settings. Overall performance may be vastly different, but the focus is the comparative performance between detail levels. Several other values are also editable, supposedly increasing the distance at which characters, character heads, and general textures are streamed in, though we observed no benefit even with values doubled. Hairworks just runs like shit, period. Each piece of foliage sways realistically in accordance with the dynamic weather system, and is accurately lit, shaded, and shadowed. Reviews are glowing, but we're here to talk graphics, not gameplay. For the sake of thoroughness, we tested the revamped Texture Quality setting in multiple scenes and found comparative performance to be near-identical in each. In recent years however, Chromatic Aberration has grown popular with game developers, much to the dismay of gamers who prefer cleaner images free of unsightly distortion. SLI scaling in The Witcher 3: Wild Hunt at 3840x2160. Performance: Three HairWorks options are on offer in The Witcher 3: Wild Hunt: "Off", "Geralt Only", and "All". Previously, several users had reported issues with Hairworks, including a lot of mid-line and high-range PC users suggesting that you turn off the service entirely. Can't see the ever-so-subtle difference? In comparison, HBAO+ is rendered at full resolution from the off, is a newer technique with a variety of enhancements, detailed here, and performs better, relatively speaking. In most areas though, the benefits are low. Download: Manual; 0 of 0 File information. In another section of the config file you can increase the chance of decals spawning (not every sword strike results in an emitted decal on '1'), and increase the distance at which decals will spawn, allowing distant enemies to emit blood spatter when hit.

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