Use the pic below if you need any reminders. The gate behind the trailer is locked and can’t be opened until later. It takes quite a bit of burning her with the burner just to get her off the wall and it sure doesn’t stagger her to stop her attack that well at all. Get inside, save, and we’ll head for the greenhouse in the next section. You’ll recognize a good bit of the upcoming area from the “Mia” video tape. They only attack when the player gets to close and do little damage. There is a hole in the floor directly but don’t fall down to the first floor just yet. Once you cross the walkway past the metal closet, you’ll find an Item Box to the left. Examine the note posted on the door frame to the right of the locked door to get the File – Marguerite’s Warning (15/32) then open the drawer along the dresser to the right to find some Chem Fluid. Once the door is shut, you can flame the swarm that follows. Pick up the head inside the refrigerator and rotate it to the back then read the File – Memo on Deputy’s Head (18/32). A fence covers the foyer that leads to the first floor entrance door on the left side of the room. The gates are unlocked (so long as you answered the phone). Resident Evil 7 – Solving the Clock Puzzle. The absolute best way to keep track of her is to wear headphones during this battle and listen for her. Run directly ahead and open the box to trigger a slight cutscene. As you can tell by the picture details directly ahead, this is a VERY old house. You’ll have to have another item that you won’t get until much later to solve this puzzle so ignore it for now, but keep this area in mind. This will open the secret door. You can examine the bra in the closet to the left (this is actually a challenge on RE.net). It won’t take long before she falls into the pit with you. So, if you have done all of that walk over to the hole and look down and you’ll see the lantern... and a long hand will quickly grab it. When Ethan opens the door that leads out of the Detention Room, a Molded will be waiting to attack him behind the door. Step down the bridge that leads to the Water Station to the east then enter the Water Station. Everywhere Statuette (11/20) on the center dresser with the candle and break it. Unlock the gate on the south side of the courtyard of the Greenhouse in order to get back to the Trailer. Inside, pick up the grenade launcher. Clear out any extras from your inventory — you’re going to be picking up another two-slot item in a minute, and you won’t be facing any enemies on the way. Grab the Broken Handgun on the bed to the left of item box and toss it in the item box. Approach the other side of the trailer and pick up the Antique Coin (9/18) on the table and you can examine a picture on the left seat and also take a look at the File – Zoe’s Investigation Notes (14/32) on the bulletin board across from the TV. For Resident Evil 7: biohazard on the PlayStation 4, Speedrun Guide by Slateman. Please also read our Privacy Notice and Terms of Use, which became effective December 20, 2019. If the bug nest is not in view, blast her in the head. This section focuses on how to get through the Old House Map in Resident Evil 7. The burner should really be a last resort to use against Marguerite – it will damage her a bunch over time, but the major problem with it is that it does not stagger her at all hardly ever. Ducking will avoid the horizontal swing and you can avoid all of her other attacks by guarding. Ethan will have to find the Stone Statuette that fits on the pedestal in order to solve it. videogame_asset My games. Pass through the gallery and go hit the save point (and inventory box) before you continue. The phone in the trailer will ring once Ethan gets inside, so answer it and you’ll find out why Zoe is not in the trailer. This door will lead Ethan to several dark rooms along the east end of the second floor. You can enter both the Guest Room and Living Room and destroy all the hives in those rooms. You’ll trigger a Flying Insect attack as the insects busts through a left window as you move down the corridor, so prepare to defeat them – wait for them to hover then slash them. Marguerite will move to another part of the greenhouse after the first attack. You don’t have enough ammo to make it effective yet. Go up the stairs and enter the Greenhouse from the east second floor door. Once you try to leave the Altar Room and step back into the Entrance area, the phone will ring. Enter the hallway but don’t go upstairs yet. ... Added the end section of the spider puzzle corridor to Crawlspace Auto-Disable. Be prepared to knife slash the two Flying Insects along the way – one is on the left railing and one is on the wall to the left of the Water Station door. Dash to the far left end of the walkway and pick up the Herb in the box to the left and the Gunpowder on the yellow shelf at the end. Open it up and read the note to get the information you’re looking for, then talk to Zoe about what to do next. Marguerite's Warning The sticky note can be found on the door leading to the upper floor - you can't miss it. Whenever you hear her straining, look for her along a wall in the greenhouse, since she will be creating a hive along a wall – she likes to do this in the second floor wall above the fireplace, the second floor wall above the stairs, the first floor wall beside the metal closet on the east side of the building and the first floor wall near the green workbench where you can unlock the door back to the hallway. Use the crank on the pulley to raise a bridge to the Old House Restroom. It will take around 90+ fuel to destroy each hive. Ethan will have a surprise waiting for him as he runs toward the door to use the Crow Key. You’ll get a bit of a gross out with several millipedes appearing all over the walls but they can’t hurt Ethan. You need to get to the Gallery in order to use the Stone Statuette on the pedestal there to solve the shadow puzzle in the room, so it’s really up to you which door you go to. Run up the stairs down the hall then enter the small room near the top. The old house; The safe room; The burner nozzle and flamethower; The cellar; 3-2 shadow puzzle, outhouse, fighting Marguerite. A little farther along, look behind some pallets against the wall for more chem fluid, then turn around to find another Mr. All spiders and bugs will disappear from the area, so if you have anymore item to collect you won’t have to fight the spiders to get to them. The Detention Room has a bed inside and there is a small dollhouse behind the bed and to the right. Early in Resident Evil Village, the Duke marks a bunch of key items to find on your map- … If you have been following this guide, you should have found some Burner Fuel in the Main House also, so be sure to grab that out of your item box. Solving a puzzle to move on and survive is something. When Ethan turns around and walks toward the phone, it will ring, so pick it up to speak with Zoe some more. Take out your burner to kill the insects ONLY when you need it – don’t try to hit Marguerite with the burner since shooting her with the handgun or shotgun takes off more damage and it damages her overall quicker. Immediately rush ahead just a bit and slash the Flying Insect that stands on the left railing before it starts to fly. It’s time to use that statue in the gallery to get to the rest of the old house. The grenade launcher can work in damaging her during this battle, but it’s very slow to load and it doesn’t seem to stagger her like the shotgun will. You can blast her while she creates the hive to stun her. 4. Marguerite meets you at the door, blocking the most direct route to the gallery. Now we can open all Crow Doors around the area! Smash the crate on your right for some psychostimulants. You can also lure him into the Detention Room then run around him as you lure him to one side of the bed. Ethan can destroy the hives with gunfire, but it will take quite a bit even from a shotgun, so don’t bother right now. Kill the spiders that cover the locker at a distance, ... Head to the Safe Room and wait for her to leave the Gallery so that you can get to work on the shadow puzzle unharmed. Run across the bridge with hanging baby figures and you’ll reach the entrance doors to the Old House. If you can’t collect everything now, keep it all in mind and come back after the battle then grab the rest once you return to the trailer. Backtrack all the way out to the main floor and use the crank to raise a bridge across the gap. There is some more Chem Fluid on the shelf just outside that room (east). Enter the trailer since all the item collecting outside of it is done. Your new weapon works great against flying insects and spiders. Eventually she will disappear again and reappear at another part of the greenhouse. Now Playing. The second room (Kid’s Room) has a drawer to open with nothing inside and there is a drawing on the floor that Ethan can inspect. After obtaining the Snake Key, you’ll be able to access a few new rooms in the main house itself, the Master Bedroom and the Storage Room. Add this game to my: Favorites. Solving the puzzle will cause the wall up ahead to slide open and reveal a hidden narrow space behind the wall. The contents are as follows in the table below. The Timeline for all these in-game Puzzle Solutions locations is listed below. Step toward the gate that goes back to the trailer and you’ll find some Strong Chem Fluid control box along a metal pole to the right before reaching the gate. If Ethan is hit, he will ball back down the stairs. Go back to the Greenhouse Courtyard when ready. When you step back into the Dining Room, tap the burner a bit to flame the spiders along the metal closet until you destroy them all. Run through the destroyed portion of the wall up ahead then look in the back of the room to find an Item Box. Guides. Open the trash container to the right to find some Handgun Ammo (x5) inside then take the Chem Fluid inside the cardboard box beside that container. You can make more Burner Ammo by combining Chem Fluid + Solid Fuel as well. There is a note that Ethan can examine on the workbench. For this first appearance, she will often appear at the hole in the ceiling to the left of the stairs as you move to the top floor (above the metal closet). This item is found in the same area of the map that you find the Scorpion Key. Inside the old house, turn left and head back to the crow door you saw earlier. Before you leave, though, destroy the Mr. You can examine the doll and open the drawer of the dresser – the dresser has some Burner Fuel (x70) inside. Destroying the hive over the fireplace will reveal a hidden hole behind the fireplace. They appear in the Old House blocking a cabinet before Marguerite Baker is defeated. Don’t bother with the hive for right now. No matter which door you go to in the Living Room, you’ll get a scene where Marguerite will appear from the other side then slam the door and spiders will appear all over it on your side. Use the crow key on the door with the two-headed crow nailed to it. On the way back out of the crawlspace get ready to slash the Flying Insect that will be on the ground before making the turn to the reach the entrance hole to the crawlspace. When the swarm of insects start to attack just keep flaming them and the hive and that will kill both eventually. Hit the save point in the trailer on your way back through and set up your inventory however you like it. Move down the right end and use your burner to clear off the spiders from the door to the right and the metal closet further ahead. Each Resident Evil since has tried making the most of varied settings, to mixed results. At least it isn’t roaches, eh? Continue straight out the door and use the crank to raise the bridge to the outhouse. If you blast her with the handgun, shoot her with enhanced bullets for some good damage. Resident Evil 7 guide and walkthrough 3-2 shadow puzzle, outhouse, fighting Marguerite New, 1 comment Don’t make me tear off that pretty face of yours. If you enter the north room on the first floor from the outside area, you’ll find the door that can be unlocked that will take Ethan back to the hall. Open the treasure chest on top of the shelf to the left then take the Crow Key from inside. Arm your shotgun and blast it in the head then run by it. Move further ahead then take the Chem Fluid from behind the stacked window tiles against the right wall then take the Crank on the mechanism further ahead. For now, you can put the D-Series Arm in the item box since Ethan won't need it for quite a while. Burn the fly hive on the floor to reveal the opening underneath the floor. You’ll trigger a cutscene once you get near the door. Duck down and enter the crawlspace then break the Item Box to get a Repair Kit. Resident Evil 7: Yard and the Old House walktrough 0. Zoe says that they need a serum in order to make it out alive. Ethan can block the attack for minimal damage or you can move up the stairs and then immediately quick turn when she burst through the window then move back down the stairs to avoid damage altogether. Everywhere Statuette (7/20) below the left side of the stairs. Clearing the spiders off the door will allow Ethan to open that door which can come in handy for the upcoming battle. When this happens, climb out of the pit. Whenever she disappears, she will often reappear inside the actual building rather than the open area on the west side of the greenhouse. When you emerge from the tunnel, turn right and go into the kitchen. There are shotgun shells and a flame round (grenade launcher ammo) on the shelves to the left. On the back side of the trailer, duck down and grab the Shotgun Shells (x4) underneath the trailer. Man-eating spiders are encountered in Resident Evil 7: Biohazard. Mia will step out toward the fence along the right wall. Take the Shotgun Shells (x3) and Flame Round (x1) from the back shelf to the left then check behind the boxes across from them (right side) to find a Strong Chem Fluid in between the wall and boxes. Shadow puzzles revolve around putting an item on a plinth in-between a projector and a Alright, in order for anything to happen once you reach the hole in the floor, you must have opened the chest, examine the paper on the inside of the chest, answered the phone when Zoe called and pressed against the door that is locked down the corridor on the Altar Room. Turn the paper around and it will show a sketch of the Detention Room with a circle on the back wall. Once Marguerite is finished off, take the Lantern from her body. All you have to do is enough damage to her and then she will eventually run away. Don’t enter the Greenhouse yet, but walk over to the stairs that lead up to the top floor and take the Treasure Photo from off the left side of the bottom of the stairs. Ethan’s light will go out in the hallway and you’ll hear something, but nothing else will happen. Walk over to the piano and examine the book on the small table to get the File – Marguerite’s Notebook (17/32). Clear the spiders, and now find her in the house. You’ll have to pass through most of the house to get there, avoiding Marguerite along the way. When you’re ready, start to go up the stairs that lead to the second floor. Ethan sets out for the old house near the swamp to find some. Version 1.25. You can find some Solid Fuel in a drawer along the other side of the room, some Burner Fuel (x50) in a wooden basket near a couch on the other side of the room and a Chem Fluid inside of a cabinet beside the middle hive. Turn around and look behind the crates for some strong chem fluid, then grab the solid fuel and gunpowder from the shelves on the left and right side of the door. The original Resident Evil began in the Spencer Mansion, moved out to the Courtyard, and ended in an underground laboratory for the grand finale. The first Treasure Photo can be found down in the basement of the Main House. After searching the old house, Ethan finds out that to make a serum he needs two ingredients: a D-Series head and an arm. March straight up the stairs because of course now’s when things are going to start going your way. Pick up the Herb in the pot on the chair along the other side of the stairs. You can put the crank inside an item box since you won’t need it again for quite a while. It’s pretty much a straight shot back from the scorpion door on the first floor of the main hall. Climb up the ladder at the other end. Look to your right and grab the Solid Fuel in between the tire on the lower shelf of the workbench then take the Herb in the garbage container past the workbench. You’ll get several strange occurrences on the way through all the rooms. Marguerite will attack Ethan by summoning Swarms and Flying Insects to sting him. Treasure Photo 1. On the floor to the right is a piece of paper with plans for some type of weapon – this is the Burner. In the first room, you can open the drawer off to the right, but there is nothing inside. A message is written across the wall directly ahead of Ethan as he steps inside. The three birdcages around the trailer hold items that can be bought using the Antique Coins you have been collecting. Here’s how you solve the mannequin puzzle in Resident Evil Village. After speaking with Zoe, leave the trailer and run along the east path in the Yard to reach the gates that lead to the Guest House. Pick up the Burner Nozzle on the shelf directly ahead then combine it with the Burner Grip (that you should already have) and that will create the Burner weapon. There’s the lantern you need! With the 3 Dog’s Head puzzle done its time to explore a new area, the Yard And The Old House. Ethan Winters spends most of his time in Resident Evil 7 fighting off the advances of the Baker family – most notably Jack and Marguerite Baker. Be sure to return to the trailer and save your game and load up on Handgun Ammo, Burner Ammo and Shotgun Ammo – you really don’t need the grenade launcher for this fight since the shotgun is just as good and you have limited ammo for the grenade launcher right now. At the end of the crawlspace, where Mia’s escape ended, pick up the crank. By choosing I Accept, you consent to our use of cookies and other tracking technologies. Attempt to leave the trailer and the phone will ring. Run around the right side of the outside walkway (near the last room) and grab the Psychostimulants on the lower shelf of the tray then pick up the box and tilt it around to the front then unlock it and you’ll get a Lock Pick. After Marguerite tosses you into the hole in the floor, you’re really only going to have to do two things — burn the bugs and shoot her face. A walkthrough with the solution to Lucas' Happy Birthday Puzzle in Resident Evil 7 (Biohazard VII). Step around the table and shutters to the right and you’ll find the pedestal (plinth) where Mia solved the shadow puzzle during the last video tape. The east door that goes to the first floor of the Greenhouse is locked from the other side. After reaching the top of the stairs in the area behind the fireplace, turn around and look behind the pallet against the left wall and you’ll see a Mr Everywhere Statuette (9/20) beside the pallet. Approach the dollhouse and interact with it then look at the note inside. Resident Evil 7 Biohazard contains different Endings based on different criteria, and can offer additional or changed ending cinematics, and even add or remove Step into the Contaminated Room. The main goal of this fight is to shoot Marguerite and damage her to end the fight – use either normal handgun ammo or enhanced or possibly the shotgun to blast her. This is the next door you’ll need to unlock, but you’ll need a lantern first. Grab the Solid Fuel off the shelf to the right and the Gunpowder from the shelf on the left. Yay, we have escaped from the Baker’s House! Upon entering, you’ll encounter a new enemy – the flying insects that are stuck to the walls. 8. There is a pulley near the edge of the hole in the floor but Ethan still doesn’t have a crank for it just yet. Grab the strong chem fluid on your right, then unlock the gate. You’ll encounter a hive in the Dining Room, but it’s best to ignore it right now and let the bugs sting you then shut the door to the Dining Room behind you. 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