BEEHIVE PASSAGERun in and take the 002 DORMITORY KEY. Dodge the zombie here and head toward the tomb with the archer statue. 'C' PASSAGETake the door past the blue double doors. Young Man5. Trying to go back again will get a comment from Barry.Follow Barry for a conversation, then take the door nearby. EAST STAIRWAY 1FRun to the door at the South end of the hall. Resident Evil Directors Cut Walkthrough Videos (Completed) Total number of 14 videos by SavageGames360 (03:27:48) Title: Duration: Date: Resident Evil Directors Cut Jill Valentine - Part 1 … Use the HEX CRANK on the hole twice and move the statue to the tile. Check the paper on the wall and enter the MANSION STOREROOM. Go back and take the door beside the hallway using the lockpick. Flip it over and examine it and you'll get the Sword/Mansion Key. Top off your Flask. Keep going and take the elevator down. A secluded mountain community, plagued by a storm of vicious attacks, is completely overrun by something strange... Real Survival No Damage walkthrough - Jill Mansion Part 1 of 3; Best Ending Included. Resident Evil begins with a series of cut scenes. Use the door on the East end of the hall. Put the chemical in the water pump and turn the handle to red. UNDERGROUND ENTRYTake the door near the ladder. GUARDHOUSE GATERun away from the dogs, because this is the only time you will see them. ROOM 003There are INK RIBBONS in the desk for you to unlock. LADDER ROOMGrab AS MANY HEALING ITEMS AS YOU CAN CARRY, leaving one slot open. TEA ROOMGo back through the door on the south side of the hall to the DINING ROOM 1F. After the cutscene, turn around, head east down the hallway and use the first door on your right. Congratulations! LARGE LIBRARYKill the zombie. FALLSUse your gun to alert the dogs again and stand near the elevator to take them out. Three more crests shall appear. POWER ROOMRun around the left side of the machine and activate the terminal. Climb down the rope again. EAST STAIRWAY 2FTurn left and go through the last door. Go back to Main Entrance. Go as fast as you can, open your map and navigate to the north west exit on the second floor from the main hall. Open it and press the red button. Don't bother trying to kill her because she's invincible. But I find this is a very tight time frame to aim and shoot, so I tend to bring a weapon to make the scene trigger faster. Now you're back in an "L" shaped hallway. Meine Freunde und Abonnenten!Ich hoffe ihr hattet alle einen guten Rutsch in das Jahr 2013. This guide is for the Jill track. The final completion time is 1 hour 9 minutes and 17 … PILLAR PASSAGEThere are two GREEN HERBS here. The best place to get cheats, codes, cheat codes, hints, tips, tricks, and secrets for the PlayStation (PSX). WINDING PASSAGEGo down the hallway and kill the Hunter as you turn the corner. MAIN HALL 2FGo East and take the door into the 'C' PASSAGE. Bei mir war alles wunderbar. Push the left bookcase and enter the secret room. Use the door at the end of the path and if you have space, grab the two GREEN HERBS and two BLUE HERBS near the gate. Grab the MUSIC NOTES and use them on the piano.Enter the secret passage and take the GOLD EMBLEM, then use the EMBLEM to open the passage again. BRANCHED PASSAGEBarry will arrive if you waited for him a bit ago. Go through the double doors, across from the Shotgun room. Leave. If you mess up, you can leave and re-enter to try again.Take the SUN CREST from the opened cabinet and leave. Take the double doors. 'O' ROOMTake the other set of double doors on the left. The cutscene has no dialogue, consisting entirely of Jill remaining silent. There are two doors--one on the wall and the other door at the end. Go back up and go through the first door on your left. The award-winning survival horror series has been remastered for this HD release! After the cutscene, head up the stairs, then turn around and head back down again. KEEPER'S ROOMTake the CLIP from the bed and examine the desk. Return back to the hall you just came from. 1 Characters 1.1 Playable 1.2 NPCs 2 Walkthrough 2.1 Mansion 2.1.1 The Yawn 2.2 Guardhouse 2.3 Mansion (Return) 2.4 Caves 2.5 Laboratory 2.5.1 The Tyrant 2.5.2 Escape 2.5.3 T-002: The second encounter 2.5.4 Endings Chris Redfield Jill Valentine Rebecca … CENTRAL CORRIDORTurn right and down the hall to door 002. MAIN HALL 1FRun through the hallway behind the stairs and out the other side. Newborn Baby2. But even if it does, it is not the end of the world. Go to the MANSION SAVE ROOM if you were not bitten or still have the SERUM once you use it. FIRST MO DISK'O' ROOMEnter the double doors on the right. ELEVATOR ENTRYTurn right and press the flashing button near the elevator. And the blue one further down should be pointing North. If you weren't, head back to the first floor. He's not hard to miss, and will stand still next to a tree in the walkway until fired at. EAST STAIRWAY 1FWait for the Hunter to appear around the corner and kill it. As soon as you have control of Jill, take off out of the cabin. Head down the elevator and into the … Keep shooting him (or avoiding him if you did not bring a weapon) and grab the ROCKET LAUNCHER that eventually drops. THIRD MO DISKGo straight down the hall and insert the last MO DISK for PASS CODE 03. COURTYARD GARDENUse the elevator in the alley. Inside that room is a piano. Use the fork you haven't gone down yet and take the elevator. ENRICO ROOMAfter the scene, you can search Enrico twice for a CLIP. DINING ROOM 2FKill the zombies here. NOTE: If you did not get to Richard in time, or decided to not save him and still have the SERUM, refrain from using it until you are ready to leave the attic. Be wary of a second zombie hiding just off frame to your left. Head past where the vines were and take the ARMOR KEY (you need to examine it to get this name.) Good Ending (Jill 1) is a cutscene in Resident Evil, one of eight possible ending cutscenes.It is played if Jill kept Barry Burton alive throughout the game - ensuring the activation of the bomb in the laboratory - and Chris Redfield is freed from his prison cell.. If not, you need to go a different way, detailed below this section. You can also play as Chris. LESSON ROOM ENTRYUse the LIGHTER On the fireplace, getting the 2ND FLOOR MAP. You'll find yourself in a hall. You'll also find a map of the Courtyard at the top of the stairs just before the room with the bed and typewriter. When it finishes, exit out the nearby door. It will also make parts of the ceiling fall down, but you can avoid it by staying on the move.3 to 5 BAZOOKA rounds will kill it. 2 and another with UMB NO. TYRANT-002Stay out of swinging range and shoot him. It gets Richard, so just pick up his Assault Shotgun that he dropped and get outta there. You'll use this fake key later to get the real Armor Key. To get the map, you will have to climb over the dresser on the opposite side to push it  forward once so you can move it to the statue. SECOND MO DISKELEVATOR ENTRYTake the first set of doors. WEST STAIRWAY 2FTake a step forward and aim to the left. The Director's Cut, which this FAQ is for, extends, in a very little way, what the original RE did. Head back out with at least 3 empty item slots, head up the stairs and try to avoid as much zombies as possible and then  head east or towards the right into backwards C shaped hallway. MANSION STOREROOMThere are ACID ROUNDS, SHOTGUN SHELLS and a FIRST AID SPRAY. When it begins to hiss, run straight and head to the alcove the snake entered from. Go around the piano and push the shelf so that you find the Moonlight Sonata Cover. PRIVATE CORRIDORHead out the double doors that you used to enter. The new music for the Dual Shock edition of Resident Evil: Director's Cut was done by a man named Mamoru Samuragochi. Once you're through, avoid killing the crows, and also try to avoid them getting you. 4. WEST STAIRWAY 1FGo past the zombies to the MANSION SAVE ROOM. Walk a little toward the back and the big snake, Yawn, tries to eat ya. If at all possible, do not go back through the door you just entered. If you're feeling dangerous you can enter the room on the right, grab some hangun bullets on the bed and read the file. There will be a short scene with the radio after this.Take the BLUE HERBS now and mix them with your already made RED-GREEN herbs. FALLSHead past the dogs if they were not already killed and to the elevator. Exit through the blue double doors at the East end. This guide is for the Jill track. There is a white book on the shelves with the V-JOLT REPORT.Place the RED BOOK in the shelf. There will be a red herb near. There's a blue and green herb here, so use it if you're wounded. PRIVATE ROOMKill the zombies then use the MO DISK on the machine to get PASS CODE 01.

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